Skeuomorphic design is not dead.

How did I design a mobile UI of Blind Box Toy online shopping app?

 

Blind box toy industry is in an emerging market with a tough competitive environment. Our client, Wow Surprise Inc, is an uprising start-up growing rapidly and has finished in series B financing in 2019.

If our client failed to give their customers a good online shopping experience, it would fall behind their established key competitors.

Timeline Icon.png

Timeline

3-week

team work

 
My Role Icon.png

My Role

Team lead

UI design

User Research

Prototypes

 
Deliverable icon.png

Deliverables

Hi-Fi UI

Design Report

Presentation

DP A07.png
Blind Box Toys

Blind Box Toys

 

How to improve online shopping with fun and Surprise experience?

The goal of the UX design project is to provide our customers a new, fun, and surprise online shopping experience.

Payment and registration UX designs were beyond the scope of this project.

Dot line 3.png

RESEARCH PHASE

We conducted 1:1 user interviews with 11 participants (3 males and 8 females) in China via remote video calls. Here are the key findings

Our target users are Generation “Z” young female Chinese adults from 18-35 years of age.

Our target users are Generation “Z” young female Chinese adults from 18-35 years of age.

The instant gratification that even overnight delivery can’t provide.
— A 20-year-old female user
  • They are very familiar with online shopping and apps for other services such as shared rides and food delivery.

  • They seek instant gratification longing for the desired toy as soon as possible.

  • There is differential in the quality of online/offline shopping satisfaction.

  • They love shopping at stores because they can experience fun and surprise in real life and obtain the toy right away.

 
I am so satisfied when I get the figure I have been looking for a long time.
— A 23-year-old female user
Dot line 3.png

WIREFRAMES

We visualized the work flow, and concepts on Low-Fi prototypes and explored two design options as shown below:

Design Concept A

Wireframe A.png

Design Concept B

Wireframe B.png

DESIGN ITERATIONS

I presented two design options to the client, collected their feedback, and balanced the customers’ needs and the stakeholders’ wants.

Design Concept C

Concept C.png

Style Iteration

Style iteration 1.png
Dot line 3.png
 

UI Design

The final deliverables include the main page UI designs (Figma files), information architecture, and the basic design system, as shown below.

 

A Closer Look - Skeuomorphic designs

Detail 1-C.png
 
 
detaile B 02.png
Details C1.png
 

Design System (Basic)

Design System 4.png

Information Architecture

IA 04.png
Dot line 2.png

User Testing

We ran a concept validation test with 5 participants in which three tasks were assigned. The System Usability Scale (SUS) will be used to evaluate after the engineering prototype is available.

user testing 02.png
Dot line 3.png

Results

  1. Aligned UX design with business goals.

  2. Improved usability.  

  3. Gained good feedback and comments.

My takeaways

  • Cultural differences in the Blind Box Toy industry.

  • Client vs. Users' needs.

  • Scalability of design.

  • This is just the beginning!

Credits: Aris, Yilin, Hazel, Liz

Dot line 2.png

 If the text is faster to load for you, please read the 4-page report.

Previous
Previous

UX Design of Low-cost Voice Transmitted Customer Service System For Wire Transferring Business